ABOUT THE FOUNTAIN CITY BASEBALL LEAGUE
Strat-O-Matic was started in 1961 by then Bucknell University mathematics student
Hal Richmond. It is a baseball simulation game based on real life statistics and has been showcased in a Spike Lee movie as well as the Baseball Hall of
Fame. It is thought to be the most accurate baseball simulation there is.
The Game is based off the probabiltiy of rolling dice, as the origional game was
played in the FCBL. It is still played by many this way though we have
adopted the newer computer verision as our official simulator. The
computer game is still based off the cards. We will go over the basic play
as well as some key elements of the cards.
Each Player will have a card for the purposes of this article we wil use the
The first thing to notice is that on both the pitcher and hitter card there are
blue and red colums. These indicated VS Left and VS Right. If
you look top center of Glavines card you will see he throws Left and you can
tell Juan Gonzalez is a Righty by looking in the upper left of the card. The game is played by rolling 3
six-sided dice. One of these
dice are colured indicating the colum and the other two are the same color
indicating the number. If the colum dice is o 1 - 3 then you will look to
the blue side of juan gonzalez card as those are columns 1 - 3 vs the lefty
Glavine. If it were 4 - 6 then you would look at the red columns on the
Glavine card because
your facing a Righty in Gonzalez. Then the two remaining Dice indicate the
item in that column. So if you rolled a 2 - 8 you will notice that you
have a HR 1-17 / DO 18-20 At this point you would take the 20 sided dice
and roll it to get your finaly result. Probably a Homerun for Gonzalez.
Notice the Diamond and Half diamonds listed next to some of the items in
Gonzalez Lefty 2 column. This is where the ballpark effect comes into
play. If your ballpark has 1-15 HR then you will roll the 20 sided dice
each time you hit one of these symbols to determine the outcome. The half
diamond would indicated a chance forr a single and the full diamond would
indicate the HR.
Lets take notice of some other ratings on the cards. Looking at tom Glavines
card you will se his hold is -4. Now lets pretend that Yadier Molina is
catching and he has a -4 arm. Now lets say that Juan Gonzalez is on first and
you would like to move him into scoring position by stealing. You will notice
that he is stealing E by looking at the top of his card. Players are rated AAA
- E for stealing. So we can see Juan is not going anywhere. Lets say Carl
Crawford was on base however and he might have a 1-18 chance on a 20 sided dice
of being safe due to his speed. WAIT we have to take into account the hold of Glavine -4 and the arm of
molina -4 therefor the combination of crawford on first and molina and glavine as
the battery result in 1-10 on a 20 sided dice. You can begin to see why a
catchers arm or pitchers hold are important. The next thing to look at if
Juan is on first and the next guy up hits a single then he may advance to third
with the option for home. In this case you would look at his running as
seen in the upper right 1-11 and then take into account the arm of the
outfielder and then roll the 20 sided dice. If manny is the outfielder and
his arm is +2 then Juan just got a little faster 1-13 to score!
Ok on to Defense. You will notice the defencesive rating of Juan Gonzalez
rf-3(0) e3 Well this would be his rating in RF The first 3 indicated
range, 1 is gold glove caliber and 5 is not going to get to it unless it is hit
right at him. Juan is middle of the pack or servicable. the number
in ( ) is his arm in this case juan will have no effect on the outcome of
someone advancing. An Outfielder like Ichiro Suzuki might have a -5 arm
decreasing the odds of scoring on a 20 sided massively. the final number
or the enumber is the errors you can expect him to make in a given year.
This is suggested and not hard coded but in thatgeneral number. So we can
see that Juan is an average defender who wont make many errors.
This is just a quick overview of some of the need to know points of the game and what goes into the makeup of a player.